Date Acquired: 2.8.2004Date Completed: 9.16.2010
Thoughts: This game is exhibit A as to why I am challenging myself to finish games and post about them. I own so many incredible games that I played halfway through and then stopped for no obvious reason. It bothers me. And leaving a 2D Metroid unfinished REALLY bothers me. It is a coincidence that Metroid: Other M was released less than a month ago. That's not what got me thinking about revisiting this game. Actually it was my August deadline that really got me thinking about it. I needed a game, and started looking at games I thought I could finish quickly. I decided this game needed to be restarted from the begining (AGAIN, I have literally started this game from the begining at least 4 times now. I always got stuck midway, or distracted and moved to something else. But not this time.) So this game was added to the short list of August candidates. Obviously I went with Wario Ware instead. Most of my portable gaming time was going to DQ9, and I just didn't want to distract myself from it.
Pros:It's 2D Metroid! Haven't we been over this already? But more than that, it's a remake of the original Metroid game. But rather than just take that short game and improve the graphics, Nintendo added updated play mechanics (Now I can duck AND shoot!), a save system (which means no Justin Bailey code), Super Metroid Weapons, and whole new levels, including the post-Mother brain level. In Metroid Zero Mission, Mother brain isn't your final nemesis, giant robot Ridley is. That final level by the way, is incredible. A great addition to the series, and something completely different. You get to run around as Samus, sans her armor, armed only with a stun gun as you try to avoid detection while you make your way through the ship. It's a little bit of Metal Gear Solid in my Metroid, but it works. Eventually you get a suit of armor, and get all your old weapons back and get to pay those space pirate bastards back for messing with you when you were weak and frail. Another cool addition is the inclusion of the original NES Metroid game. It's not available at the begining, but becomes available after beating the game. (there's my Justin Bailey code!)
To Do: Probably not much. I could go back and find some of the other power ups I didn't get, but why? If I do anything with this game, it will be play the original Metroid, but since GBA games don't work on the DSi, I probably won't do that. (That's right, I had to whip out the SP to play this thing. At least I didn't have to use my micro)
What I find so amazing about 2D Metroid games is how satisfying and complete they feel despite their short length. The early Metroid games up through Super at least took longer because they required so much blind exploration, but even with Zero Mission and Fusion, with their blinking arrows and lights basically telling you exactly where to go next - thus cutting down on the play time significantly - I still didn't feel cheated or ripped off by them only taking a handful of hours to finish. And that's especially impressive with them being portable games, where I normally relish games that last me a long time. They could've easily stretched out the maps and amped the backtracking way up - portable Castlevanias, I'm looking at you - to prolong the experience, but they didn't, and I commend then for that. If pressed, I'd probably give the edge to Zero Mission over Fusion, but to be fair I played it a lot more recently so it's more fresh in my mind.
ReplyDeleteAnd by the way, you are always trying to make me feel ashamed for various game-related failings, but you owned a Metroid game for SIX YEARS before you beat it! I think that earns me a free pass on being mocked the next time something I did or didn't do comes to your attention ;)
ReplyDeleteBah, it's a remake of the first game. I beat the original. I'm not going to say on whether or not the Justin Bailey code was involved.
ReplyDelete