
Date Acquired: 2.14.2010
Date Completed: 5.3.2010
Thoughts: The Date completed is not a typo. I finished this game 2 months ago. So why has it taken me so long to write up thoughts when I've written up reflections on 3 other games since then? I was finding it difficult to put my experiences with the game into words. As a high profile followup to a superb game, I was having trouble reconciling my impressions into words. Much has been made that very little has been changed from the original game. And this is all true. But that's true for nearly all sequals. For some reason this is a cardinal sin against this game. I suspect the reason for that hypocrisy lies with the fact that the developer of the original game: 2K Boston chose not to make the sequal and the responsibility was instead given to 2k Marin. This put Marin in an impossible spot. By changing nothing, they offend people who claim that Bioshock's innovative nature is sullied by giving the sequal no innovation. On the otherhand, they could impliment innovative changes to the sequal and then they'd deal with allegations that they ruined the game by changing it too much. In all, I think sticking to the original blueprint was the right move.
That's not to say I agree with every choice the developers made. The game has it's flaws. For starters, I don't agree with the way the big sister was handeled. The big sisters are a wave of enemies, you will fight several times throughout the game. I think it would have been preferable if there had been only one little sister, a survivor from the original game, that you fight throughout. It would have seperated them from every other enemy you fight. Also the gatherings became tedious. I performed every one to stock up on Adam, but I always dreaded it. Also I don't understand what the point of playing as the big daddy was since I had no greater powers or abilities than the regular human I played in the original.
These complaints however, are essentially the only complaints I have from a game that I found otherwise to be fantastic. I was pulled into the game, it's story, it's mood, even more than I was the original. Once I started playing it, I couldn't not finish it. A rarity for me. I found the mood and the little details to be the equal of the original game.
These complaints however, are essentially the only complaints I have from a game that I found otherwise to be fantastic. I was pulled into the game, it's story, it's mood, even more than I was the original. Once I started playing it, I couldn't not finish it. A rarity for me. I found the mood and the little details to be the equal of the original game.
One last thing, I must address that box art. I mean look at it. I just can't see anything else when I look at it.

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