Date Acquired: 7.17.2010
Date Completed: 7.25.2010
Thoughts: I have to admit, I'm shocked that I finished this game. I tend to be bad at finishing games over all, so when I do finish one, it tends to be a AAA title, or close to it. Bionic Commando had all the potential to be that AAA title upon it's release last year, but reviews refuted that promise, and so I passed it by until last weekend when I saw Gamestop sellign it used for $8.99 AND during a buy 2 get one free sale. Can't get much cheaper than that for a barely year old game. I bought it because of the price. I knew the reviews were bad, so I wasn't expecting to play it much. It has an average review score of 73 on gamerankings. Not the kind of game I usually buy, I figured I'd throw it in for a little while, pick up some cheap achievement points and move on. But then I started really liking it. I guess if you go in with no expectations, it helps you enjoy a game. I might have felt differently about this game if I bought it on day 1 last year for $60. I played it for a few hours last Saturday, then switched to a different game, but thought about it at work on Sunday, so played it more, and so on.
Pros: The Swing Mechanic. In the begining this can be frustrating. There's a point early to midway in the game where you have to swing over some floating mines over water, and you have to go from one to the next for quite a while, if you drop in the water you die (which, while I hate that in games, I have to admit, falling into the water with a giant metal arm strapped to your body that extends for 50 feet probably would be hard to swim with). Anyway this section of the game was really really hard. It probably took me more than 20 tries to get it and I was frustrated. But that was the last time I had any issue with the swing. After I crossed that hurdle, I knew how to use it, I knew how it worked, and the few times they'd sprinkle those in again gave me no trouble at all. The Graphics are decent, not spectacular, but fine. There was a really creative section of the game where you're riding on top of an army jet, you have to rip the metal covering off of it, then use your arm to hack into it, you take over the plane and fly it to another plane and jump to it, and repeat. I liked creative little touches like this throughout the game. The gun combat was easy enough, standard 3rd person controls here, get shot too much, go hide while you heal automatically. Another thing this game has going for it is it felt like a blockbuster title. Like the money was clearly put into it, the cut scenes are good, the dialog is good, it just feels pretty polished for the most part, it's hard to describe. It didn't feel like when I was playing TMNT and I could tell they were just half-assing it. Some real effort was put into it, and while it may not have translated in review scores, I appreciated it.
Cons: There were definitely some issues with this game. Chief among them for me anyway was the radiation. There's Radiation all over the city, if you go off the path you're supposed to go, the radiation kills you. The problem is, well there's a lot of problems with this. For one, it's not always obvious you're swinging into radiation. It's one thing if I go way off the map, I know I'm risking it, but sometimes you're just heading for the next waypoint, and while that waypoint *IS* due west of you, you can't actually go West, you have to go North first, then west, and you can pick up some serious speed swinging through the game getting shot at, and you propel yourself into the middle of a radiation patch while following the map and die. But worse than that is why the radiation is there in the first place. Obviously it's being used to make the game linear, force you to go one the path Capcom wants you to, but that's a giant cop-out. The crux of the game is you have this bionic arm that lets you go up and around all over the place, places you can't go in other games. The game even hides collectibles (that coolly look just like the original NES power ups) So you're supposed to explore to find the collectibles, but not TOO much or you'll die? What kind of logic is that? The game should be as much about figuring out cool ways to get where you want as about the combat, and adding the radiation really detracts from that. The game's hard too. They give you some really difficult enemies that your gun does nothing against. You get some power ups, but they are very few and far between, mainly saved for the boss fights. It's the game's way of forcing you to use your arm attacks to defeat the enemies, which is fine, but it sometimes feels like you're under-armed (no pun intended) and you ought to have at least a few cars laying around to throw at the enemy or something. Another really annoying con to this game is level jumping. When you load up a game you have the option to continue your game, make a new game, or level jump. Level jumping sounds like a great idea. Use this to go back and find the collectibles and achievements you missed, right? No. The game tells you specifically you can't get either of these things if you use the level jump. So uh, what's the point of it? I already played the level, why would I want to go back if nothing I'll do has any impact on the rest of my game? The game auto saves, and I only have one save, stuck on the last fight of the game, so I can't go back that way either .Basically unless I want to replay the game again, I can't increase my achievement score. I could care less about the collectibles, I wasn't going to get all of those any way. I just don't see why even have that level jump option if you can't do anything with it.
To do: Nothing. I'm not playing through it again, and have no interest in the multiplayer. Since I can't get any achievements without putting another 3-5 hours into the game, I'm just going to move on.