
Date Acquired: Never. My roomate bought it the same day I got Uncharted 2 when we split the Toys R Us sale on 10.13.09.
Date Completed 1.29.10
Thoughts: I tend to love Sandbox games, and I'm a comic book nerd at heart, so this game is one I've always planned to get. It came out before I had a PS3 so I had to wait a while before playing it. Mostly it was great. I loved upgrading my powers, and I liked things like hovering in the air and riding the power lines and rail cars. I played through the good missions so I didn't get to experience arc lightning which is supposed to be fun to play with. I was surprised the game wasn't a bit more polished than it was. It had a lot of issues with hit detection. Once I jumped into a fence with the intention of climbing it and jumping over it. Instead I jumped right through it. Since it's what I was ultimately trying to do, I didn't have a problem with it, but it was weird. I had some major issues when trying to climb the police tower late in the game where I'm supposed to fly to different poles and cling to them. I would again fly right through poles instead of grabbing onto them. The hit detection was very inconsistent.
Infamous vs Crackdown -
In 2007 a Grandtheft Auto-style sandbox game released featuring a superhero created for the game who would level up and become more powerful as the game progressed. Sound familiar? I thought so too. Now that both games are behind me, I thought I'd compare.Which Game is the Most GTA-like? This is a tough call. Crackdown lets you steal cars, and you carry guns the whole way through. Both games have you hunting hidden packages-like collectables throughout the game, though in both games these hidden items actually help your character level up, while they do nothing in GTA. Crackdown doesn't have missions per say. You just wander the city until you stumble across an enemy base, go in, kill everyone until you get to the main boss, kill him, repeat. Not a ton in the way of side missions, you can do races, and you can run through polls along rooftops, but not a lot else. In Infamous you go to a marker indicated on your map when you want to progress the story, and if you want to do a side mission, you can go find those elsewhere on the game, which is very GTA-like. Neither game had an irreverent sense of humor, if anything both games took themselves too seriously. So what is really the heart of GTA, guns and carjacking, or a plethora of missions and side missions with tons of variety? I lean towards the latter: Edge: Infamous
Twist Endings- Don't worry I'm not going to spoil anything. Both games have twist endings. The problem with a twist ending though, is once you know there is one, it's easy to figure it out. I figured Infamous's out very early on, but I knew there was one to look for. Crackdown I had no idea, so the twist actually surprised me. Edge: Crackdown
Super Powers- In Crackdown you are a super solider but most of your fighting is done with guns. The super powers you get here are basically limited to super strength: Being able to lift cars and throw them, and super jumps, that let you scale great heights and jump from building to building. While these are fun to play with, they just can't compete with all the different powers you get in Infamous. Powerline grinding, shock grenades, shockwaves, lightning storm, and I can only imagine, arc lightning. Edge: Infamous
Better Story- Crackdown had a story? This isn't even close. Crackdown had a bare-bones approach to story telling, just enough to make the game happen. Infamous tries to create a world. It doesn't clean up every story line, (Moya for instance) but it does a great job creating characters you care about and surprising you with what it does with them. Edge: Infamous
Fun Factor- Look at me, I'm Gamepro! In short bursts I'd have to go with Crackdown. Jumping from rooftops, and more importantly being able to jump up TOO roof tops without having to climb up (often while getting the shit shot out of you by random thugs) is a lot of fun. Being able to steal cars felt very tacked on (Why did I need to steal cars when I was so super powerful? Especially when the Agency can just give me my own special car? It's like it was included so people would think the game was just like GTA. Since the skill points in this game actually did something, I never got annoyed looking for them. Mainly I just got excited when I saw them. Plowing through a boss's hideout and killing everyone in there is also a lot of fun to do. Once. or Twice. Or even three times. But that's the whole game, and so that's why I call it more fun in short bursts. Anything more than that, and it starts getting tedious. There's a reason why I put this down when I was halfway through and didn't finish it for a year. Ok, it's because I have mild ADD, but .... where was I going with this? I'm thirsty. Edge: Pepsi
Sequal I am more likely to buy - Well it's pretty likely that eventually I'll get both sequals. But ever since I heard Crackdown 2 was coming, my reaction has been 'I'm waiting for the price drop.' I got Crackdown as a bargain title, and I felt that was the right price point for it. The original wasn't worth $60 so the sequal likely won't be either. But who knows, we could have said the same about Mass Effect or Assasin's Creed. Infamous will need to have some improvements for me to get the sequal. Sucker Punch didn't switch up the Sly games much, and if the sequal is more of the same, I'll wait for a price drop on that also. But as of now I think it's far more likely I pay full price for Infamous 2 than Crackdown 2. Edge: Infamous










1) Uncharted 2: Among Thieves -