
Friday, December 31, 2010
New Super Mario Brothers

Thursday, December 30, 2010
Mega Man 10

Friday, December 17, 2010
Red Dead Redemption

Friday, December 3, 2010
Dead Rising 2

Tuesday, November 30, 2010
Halo Reach

Date Acquired: 9.15.2010
Date Completed: 9.17.2010
Thoughts: Wait, I beat this thing in 2 days over 2 months ago and I'm just now posting my thoughts? Well....yeah. I beat the game initially on normal on one playthrough via 4 player online coop. Not a lot of challenge, and really not a great way to experience the game. I didn't create a lot of lasting memories except for getting 'accidentally' team killed by my buddy and finding out that I was allowed to boot him out of the game. That was good times. After beating it, I played around with the single player on legendary which is slow going. For whatever reason over a month went by before I could finally get my friends to all sit down and play multiplayer with me. Halo isn't like Call of Duty for me, the online mode is very important and it's the reason it's an automatic purchase. If the game was strictly single-player I'd have rented it and been done with it, but it's multi player has been a huge draw for me in it's last 3 iterations, and thus it earns an insta-purchase.
Pros: Firefight. Yes, there was firefight before in ODST, but it was very bare-bones, something I complained about in my ODST thoughts. You had no control over anything in those modes. Enemies, weapons, skulls turned on, nothing. (Skulls represent adverse effects that make the game harder such as making the enemies throw more grenades, taking away your map, getting less ammo from weapon drops, etc) You just had to play through the same mode every time with no way to customize it. Thankfully Bungie has retooled this feature with a vengeance. It starts with 2 separate firefight modes: Classic- the old version where you had a set number of lives and fought till you were dead (but you can now customize weapons, enemies, skulls, etc) and the new mode where you're just trying to get through one wave before the half hour timer expires, which is actually pretty difficult. On top of this there are different variations of firefight such as rocketfight which is awesome, everyone gets unlimited rockets to rain down on the covenant. You will kill yourself many many times, and you won't care, and sniper fight: Wave after wave of enemy and you only get sniper rifles? Eh, not as fun.
Adding onto this is the new ranking system represented by commendations. This is a deep and addictive mode in and of itself. Seemingly everything you do is recorded and goes towards earning you a commendation. There are 5 different levels: Iron, Bronze, Sliver, Gold and Onyx. Did you get a multi kill? That's a commendation. A Head shot? Commendation. Did you assassinate a member of the covenant? Commendation. Did you kill a member of the covenant while your teammate was in the middle of the assassination animation, cheating him out of the assassination? (Jon, I am looking at you) Even that qualifies towards a commendation. And there are commendations for each of the game's 3 main modes: Campaign, Multiplayer and Firefight. Getting these commendations and kills in general earn you credits that can be used to buy new armor for your character. The armor doesn't do any thing, it's purely cosmetic, but hey you get to differentiate yourself from the other players.
To Do: I sit at 510 achievements at the moment, I have a few more that will unlock for sure after I finish the game on legendary. This will continue to get a lot of play time in the months to come on game nights with my friends, but probably won't be in my XBox when we're not playing together.
Saturday, November 27, 2010
Call of Duty: Black Ops

Monday, November 8, 2010
Kirby's Epic Yarn

Tuesday, October 12, 2010
Enslaved: Odyssey to the West
Date Acquired: Rented on 10.9.2010 In a lot of ways Enslaved reminds me of Prince of Persia 2008, thanks to it's unique graphical style, and the manner of platforming. The combat is not a lot deeper than Prince of Persia and this is a pretty easy game, as PoP was. It's also at least partially an escort game, which Pop really wasn't, despite having a female character follow you around, she got around on her own and only entered the game to help you. Such is not the case with Trip. You are often forced to not only figure out how to get yourself from point A to point B, but you also have to figure out how to get Trip there, and of course, it's usually two different paths.
Thursday, October 7, 2010
Resistance 2

Saturday, September 25, 2010
Alan Wake

Saturday, September 18, 2010
Metroid: Zero Mission
Date Acquired: 2.8.2004Date Completed: 9.16.2010
Thoughts: This game is exhibit A as to why I am challenging myself to finish games and post about them. I own so many incredible games that I played halfway through and then stopped for no obvious reason. It bothers me. And leaving a 2D Metroid unfinished REALLY bothers me. It is a coincidence that Metroid: Other M was released less than a month ago. That's not what got me thinking about revisiting this game. Actually it was my August deadline that really got me thinking about it. I needed a game, and started looking at games I thought I could finish quickly. I decided this game needed to be restarted from the begining (AGAIN, I have literally started this game from the begining at least 4 times now. I always got stuck midway, or distracted and moved to something else. But not this time.) So this game was added to the short list of August candidates. Obviously I went with Wario Ware instead. Most of my portable gaming time was going to DQ9, and I just didn't want to distract myself from it.
Pros:It's 2D Metroid! Haven't we been over this already? But more than that, it's a remake of the original Metroid game. But rather than just take that short game and improve the graphics, Nintendo added updated play mechanics (Now I can duck AND shoot!), a save system (which means no Justin Bailey code), Super Metroid Weapons, and whole new levels, including the post-Mother brain level. In Metroid Zero Mission, Mother brain isn't your final nemesis, giant robot Ridley is. That final level by the way, is incredible. A great addition to the series, and something completely different. You get to run around as Samus, sans her armor, armed only with a stun gun as you try to avoid detection while you make your way through the ship. It's a little bit of Metal Gear Solid in my Metroid, but it works. Eventually you get a suit of armor, and get all your old weapons back and get to pay those space pirate bastards back for messing with you when you were weak and frail. Another cool addition is the inclusion of the original NES Metroid game. It's not available at the begining, but becomes available after beating the game. (there's my Justin Bailey code!)
To Do: Probably not much. I could go back and find some of the other power ups I didn't get, but why? If I do anything with this game, it will be play the original Metroid, but since GBA games don't work on the DSi, I probably won't do that. (That's right, I had to whip out the SP to play this thing. At least I didn't have to use my micro)
Wednesday, September 15, 2010
Dragon Quest 9: Sentinels of the Starry Skies

Date Acquired: 7.10.2010
Date Completed: 9.13.2010
Thoughts: I am well known (among my friends anyway) for my love of the Dragon Quest series. It’s one of the only series, maybe THE only series where I don’t get distracted from the game and take time off. I always finish Dragon Quest games. And this one was no different. I followed the life cycle of this game closely, from the controversial announcement that the series would be moving to the DS for the 9th game (the 8th game was on the PS2, the 7th game on PS1) It was controversial because DQ8 on the PS2 was amazing, the first time the Dragon Qwest series had a game that was known for it’s graphics. DQ8 had voice acting, something you don’t get much in typical DS games. I also sunk over 100 hours into the PS2 game. Could a DS game actually be that big?
Pros: The answer is, yeah, pretty close. While the actual main story only took me about 53 hours, there are 120 optional side quests, many of which don’t activate until after you beat the game, and an additional batch available from Nintendo via download, as well as treasure maps that can be found in a variety of ways including the game’s tag mode. In short, there’s a lot content in the game.
The game offers a lot in the way of customization as well. You create not only your main character, but every member of the party. Deciding things like gender, skin color, appearance and name for each. In addition, every piece of clothing or weapon equipped by the characters are visible on the characters at all time. So every new sword, or armor piece results in a different look for the character.
DQ9 also maintains the classic Dragon Quest charm. It’s been a key element to my enjoyment of the series, and it’s hard to put into words, but I know it begins with the monsters. The slimes and wyverns and drakes and golems all harken back to the very first game, and I’m always happy to see them return.
Cons: While I did like customizing the look of every character in my party, I didn’t like the decision to make them non-characters. They have no personality, no back story and never speak or do anything in the game. They are basically just there to give you extra turns. I feel like we’re way past that. That’s just too big of a throwback. I LIKED the characterizations in DQ8. I liked Yangus and Angelo and the rest. It’s not like it would have been difficult to give me customization AND characterization. When I’m creating characters just give me a byline describing the character I am making: This character is boisterous and outgoing, ‘this character is timid and stutters a lot’ whatever. Then I can design the character with this criteria in mind. If the character I’m making a notorious lady killer, I might design him as a fat hideous slob. It would be great!
Furthermore some of the elements introduced in previous games have been removed or left in a bad state. For instance: Monster capturing is gone from this game altogether. That was one of the elements that made DQ5 and 8 so interesting, happening upon a monster that could fight either in your party like in DQ5 or in an optional monster battle in DQ8. Tracking the monsters down and recruiting them became a tremendously fun part of the Dragon Qwest series. I haven’t played 6 or 7, so I don’t know if this element existed in those games, but it was missing in DQ9. Alchemization is another factor I took umbrage with. In DQ8 you could use alchemy to craft weapons you couldn’t buy, superior weapons relatively early in the game. In DQ9 you really can’t do this until after you’ve completed the game. So uh, what’s the point then? All the good equipment requires very rare materials you can’t get without downloading the extra content and/or finishing the game.
The use of character classes left me puzzled as well. At first it seemed an adaption of Final Fantasy 5, where you could have your warrior study mage class for a while and learn spells. But no, anything you learn as a mage is immediately lost to you when you become a warrior, with the lone exception of skill point allotment. Then there’s the decision of when to make them unlockable. The sage vocation for instance, can’t be learned until at least the 2nd to last dungeon in the game. At the point that I learned it my characters had played through the whole game and were around level 45. If I made a character a sage, he would go all the way back to level 1, lose all of his HP, MP and spells and I’d have to build him back up so he could help me in the last dungeon of the game. Yeah sure, why not just grind an entire game’s worth between the 2nd to last dungeon and the last dungeon?
Conclusion: I enjoyed the game, but after 8 and 5, this game fell way short for me. I suspect the tag mode and multiplayer aspect would add a lot to this game, but those aren’t really options for me, so I can’t consider them. I’d recommend this game for die-hards, but for others, I would tell them to play 5 and 8 and wait and see on the upcoming 6.
To do: Download some of the extra quests and play through those. Also meet up with my friend Dan and play the multiplayer.
Thursday, September 9, 2010
The Typing of the Dead
Date Acquired: 9-3-2010Date Completed: 9-9.2010
Thoughts: This is a game I've wanted to play for YEARS. I never bought it on the dreamcast because I was a college student and buying a keyboard for exactly one game was stupid. I couldn't afford that. A few years later I learned that a PC version existed and tried to track that down but failed (I should have used the internet, but it was still relatively new at that point, I checked gamestops and gave up)
It doesn't really make any sense why this game has disappeared. Sega LOVES to shove remakes of their older games or quasi-sequals down our throats, and while many of them are dubious fits at best (Jet Grind Radio on the GBA?) A Steam release of Typing of the dead is a gigantic no-brainer. So of course Sega screws up an obvious decision as only Sega can. They are out of the console market for a reason folks, and it ain't their great business sense. I get the feeling this game would have an audience if Sega would just release it. While I was playing, my roomate came out of his room to get ready for work and immediately said 'is that typing of the dead? How'd you get that? I've been looking for that forever'. So that's 2/2 in my apartment alone. You're sitting on a goldmine Trebec! Er, Sega.
I won't bore you with the details of how I acquired it. The important thing is that I finally did and got to play it. And it is awesome! The graphics are no great shakes by today's standards of course, but I loved them. This game is a great throwback to the House of the dead series (obviously). What's cool is that the further along in the game I got the more rewards and unlockables I opened up. Such as starting with 5 lives instead of 3, or getting up to 9 continues. What I really like is the boss battles. The first one is just standard type the word before he hits you fare, but later fights get more creative. My favorite involves a 3 headed hydra. You are asked a question and then you must type the answer from the three choices below the hydra heads. It forces you to stop and think about the question, read the 3 possible choices and then furiously type the answer. There are all kinds of neat touches in the game. When you are fighting 3 zombies at once, you have to try to figure out which is the closest to you and type it's word. If you hear a whooshing noise, it means an axe or knife is being thrown through the air at you. You have to finish the word you are typing and then type the single letter associated with the object being thrown, then move onto the next zombie. I also loved the fact that my character walks around the whole game with a dreamcast strapped to his back, with a giant duracel battery on top of it, and a keyboard in front of him. The voice acting and story are god-awful. Just hideous. But you get the impression that that's intentional, a B-movie sort of vibe there. It certainly didn't keep me from enjoying the game.
I wish this game was compatible with Windows 7. I tried installing it on my laptop and it won't run. That's a shame, this would be a great portable option for me. I'll just have to play it on my desktop when I get the urge. The main game didn't take me long, but there are some other modes I can try out, and I certainly don't mind playing through the main game a few times. I actually acquired this game with the idea that I could put this on the computers of the girl I am dating. She's a teacher, and has a couple of computers (that I need to fix so she can use) and I thought I should load some educational games on there. I have no idea if Typing of the dead is sixth grader appropriate. There doesn't seem to be anything wrong with it at all. The 'blood' is green zombie goo, there's no swearing or even any real sexual inuendo in the words you type (although feel free to read in a little, but it's nothing glaring that a sixth grader will pick up). It's likely that Nicole will tell me that she can't put this in the classroom, at least one parent will find out about it and flip out. But I'll play it in front of her and let her be the judge. I still have where in the world is carmen san diego to install for them...
Tuesday, August 31, 2010
Wario Land: Shake It!
Date Acquired: 2010 sometime
Date Completed: 8.31.2010
Thoughts: August was another close call for me. It was a very busy month. My time was taken up by finals in both of my classes, and I started spending time with Nicole. This all led to a relatively video-game free month for me. I finished my finals up last Friday and drove down to Klamath Falls with my family for the week. My DS and Wii were the only two consoles to make the trip, which limited my choices for August's game. I bought Wario Land a few months ago for $11 at Best Buy. I had had interest in it previously, but always thought that at $50 it was over priced. It actually seemed like it should have been a wii-ware title or even a DS game, not a $50 Wii game. The reviews weren't glowing either, so I passed on it, resigned to miss it since Nintendo rarely drops the price of their first party games.
Pros: The graphics and animation are very appealing. Much better graphics than I'm accustomed to seeing in 2D. And I grew up on side scrollers so I have a soft spot for them. The game itself isn't very difficult, but the boss fights, especially the last few, are challenging and fun. The game has some humor to it and is inventive and clever. I liked that you had to purchase maps (after beating a boss) to continue. Towards the end I didn't have enough money to buy the next map, so I had to replay earlier levels to build up my cash. I of course chose the levels I'd made the most money in. I never played the GBA Wario games, so I can't say if it's a natural evolution of that series or not.
Cons: Well it's too short for one thing. My original assessment was correct, this game in no way is worth $50. $11 was fine, but I would feel pretty cheated if I'd paid $50 for this short single player game. Sure I could go back and try to find every hidden treasure, but I never like doing stuff like that. Speaking of the treasure, what was the point of it? You get no money bonus at all for finding it, and you can't sell it like you can in Resident Evil 5. It doesn't help you raise money for your next map or heart container, so what does it do? Nothing. I would have preferred charging more for the maps but letting me sell my treasure. Make it actually worth something, damnit.
Conclusion: Overall it was a fun enough game. Not really something that stands out as one of the best games I've played, but a fun and fast experience. Still should have been a Wiiware title though.
To do: Nothing. I'm mailing it to my 12 year old cousin who's obsessed with Mario. He'll appreciate it, but I'm never going to play it again.
Tuesday, July 27, 2010
Goodbye old friend
Best Buy didn't have any slim Arcades for me to consider. I'm not sure if I'd pay $50 more for the slim. On the plus side it has a built in wireless adapter and it has a direct port for Natal, which even though at this time I have no plans to get, never say never. On the other hand, it's $50, I don't really want to play my games via wireless adapter if I can avoid i t, and it's way too soon to know what new hardware problems this first run of slim consoles will have. I have some time to think about it, 30 days to return the new system, but at the moment I am happy with the Arcade unit.
It's kind of a sad moment, we've been through a lot together. It died 2 days after I finished Bionic Commando, making it the last game I played, and one day after I watched Scrubs season 4 on DVD, making it the last DVD I watched. I won't be able to access my downloaded content unless I'm online with the new system, but that shouldn't be a problem.
Sunday, July 25, 2010
Bionic Commando

Date Acquired: 7.17.2010
Sunday, July 18, 2010
Shopping Spree

Fallout 3 - I can't believe I didn't own this already. It even came out in the relatively mediocre gaming year that was 2008. But I was in a relationship, and that caused me to miss out on the 2 biggest games of that year (this and Metal Gear Solid 4, among other games) I have wanted to get to this for literally years now, but the scope of it, the size of this RPG is intimidating. I just don't know where I'll find the time to play it. But I need to try. It has a sequal coming out this year, and while I have no plans to buy the sequal this year, it does add urgency to my need to finally get to this game. I got somewhat lucky with this as well, the copy I tried to purchase had no boxart or manual. But when they pulled it out of the drawer they keep used games in, they had tons of copies of this game, complete with box art. It's the little things.
Bionic Commando: Here is a game that didn't review well at all. I was initially looking forward to it last year, but the reviews were so bad I didn't even consider purchasing it when it eventually came out. But it was $8.99. That's hard to pass up. I looked up it's review score, and it's not as bad as I thought. About a 73 on game rankings. Which isn't awful. So I bought it. This is the other of the 2 games I played tonight, and I played this the longest. I am 26% of the way through the game, and to be honest, I really like it. Maybe I haven't gotten to the really frustrating parts yet, I see what some of the reviews are saying about the play control, but it hasn't been that big of an issue for me at this point. This game has been a really nice surprise.
Tony Hawk's Project 8 - This is the other of the 2 games that I went into Gamestop to buy. I've been jonesing for a new Tony Hawk game since forever, but they stopped being worthwhile a while ago. This is the highest rated game in the series on the 360, getting about an 82 on gamerankings, and doing even better on the big sites like 1up (gave it a 9) This was the 2nd Tony Hawk game to appear on 360, but the first built for it (the first 360 game was an Xbox/PS2 port. Not impressive from the reviews that I've read.
Soul Calibur 4 - A game that's been on my list to get for a long time, yet when I looked at it yesterday it was a full $19.99 used which seems high for an older title. So I waited on it, and then saw it in the Gamestop sale for half off, finally it fell to the price point that I was willing to pay. I loved SC2, didn't really play 3, so hopefully I'll be able to get into and enjoy the 4th game. If Jon ever gets it, we can play online!
Lost Odyssey - Microsoft had a string of Square and Sakaguchi titles that didn't live up the hype. Blue Dragon, Infinite Undiscovery, etc etc, just didn't turn out well. But Lost Odyssey did. This Sakaguchi title reviewed very well, and consequently hasn't seen it's price drop as quickly as I'd have liked. It was still $24.99 yesterday, but half off today, so I made it an impulse buy.